Kitchen Budapest has created a new flower species - its name is derived from the English word ‘dandelion’ and the acronym 'LAN' (Local Area Network). The organically shaped LANdelion is crafted from reused cables, and it is revived by blowing its petals.
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Power of Play (POP)
This project shows the power of inherent human playfulness. While modelling the process of learning, with the help of evolutionary algorithms everyday objects become capable of playing. By using a video camera, foam desk lamps track the path of a beachball, trying to keep it going. The complex and dynamic movements of this game are difficult to programme. For this reason the greatest challenge of the project was to create the appropriate algorithms, which harmonize the motion of the lamps.
Lumitense
Our aim
We imagine a light space which can be controlled by physical human force. Soft, tensile, elastic rays of light stretched through the space which can be grabbed and stretched and so controlled.
Plant cruiser
Our aim
A sensor-equipped autonomous potted plant, which seeks to meet the needs of plants with special needs. On the other hand, robotic and ecological experiment.
Why do we prepare it?
LUFILAB
Our experimentation started with two projects fLight and Cross connect made in 2008.
We were excited about the richness of possibilities of making experimental projects with balloons, so we decided to establish a team and name it Lufilab.
Therefore Lufilab is a series of explorations using balloons in social spaces as an alternate medium for interaction between people.
Our project balances itself between creating simple amusing accessories and experimentation with ephemeral "things" such as transient light, sound and human conversations.
Neuro Cube
Our aim
We wanted to develop a game that is capable of creating complex systems based on simple rules. Each cube is composed of the same hardware elements and runs the same programs. The cubes are able to detect each other depending on their correlating situation and can interact with each other in the form of light and sound plays. The more cubes there are in the game, the more difficult it becomes to control them, but the number of hidden functions that can be accessed grows as well. The game basically offers logic puzzles that can be solved by changing the cubes’ correlating positions. The cubes in themselves can even be used for interior decoration.
Csoma's Wheel
Prayer wheel powered LED display in the Himalaya
New media installation in Sándor Kőrösi Csoma’s(?) sanctuary.
Flashing prayer-wheel: pieces of a bicycle and concrete, in a place where even Lara Croft couldn’t get to. In Ladakh, a region of the Himalayas, Kitchen Budapest, a technology focused media lab, has prepared a relatively low-tech installation: Csoma’s wheel. This installation is appalling and unique both in its material and in its form.
Breath Fairies
Within the thick visible breath that we exhale in cold air, tiny fairies come alive. Tough we can’t see them, if we are drunk they get drunk too; our breath is their flora and fauna. The Breath Fairies machine exposes these little creates, and lets people keep them on their mobile phones.
Mllamp
Mllamp project is an experiment for simulating emotions with putting minimal intelligence into everyday things.
If it has some anropomorph character, the viewer can easily go into with recognizing human gestures.
The interaction between the pair of Mllamps associated with human behavior can be recognised as emotions in lamps.
Nighmo (Home Moonlight)
Nighmo(with original name Home Moonlight) is a night-light object which starts to operate when it detects motion in the room, and makes just little light, enough to sense the space, furniture, and things around in the room.
If you have several nighmos placed in different parts of the flat, the pleasant light follows the direction of your movement, and slowly fades out when movement ceases in the space. This light is weak enough not to disturb sleepers in the room.









