interactive

Opera Looper

Built on our previous experience from the MobileJam project Opera Looper creates a collective musical experience by controlling musical loops using four iPods.

Opera Looper is a combination of two software tools: a sample based sound system written in Pure Data, and a real-time animation system created in Animata. Opera Looper made its debut at the Opera Unbound event in cooperation with Samu Gryllus, Brooklyn Museum and Extremely Hungary.

To Fragment and Then To Rebuild (21 Days)

For 21 days straight, our guest researcher Jason Dunne was a multi-webcam street photographer in Budapest during September-October 2009.

Using still-captures from these multiple webcam fractured vantage points, all of the images were downsized to ultra-low pixel counts. On Day 1, each image was downsized to 1x3 pixels; Day 2 the image was downsized to 2x6 pixels, Day 5 became 5x15 pixels, and so on, until Day 21, when each image is 21 pixels in height (and about .001694 megapixels in total), and the original image reappears.

Lumitense

Our aim

We imagine a light space which can be controlled by physical human force. Soft, tensile, elastic rays of light stretched through the space which can be grabbed and stretched and so controlled.

Plant cruiser

Our aim

A sensor-equipped autonomous potted plant, which seeks to meet the needs of plants with special needs. On the other hand, robotic and ecological experiment.

Why do we prepare it?

Neuro Cube

Our aim
We wanted to develop a game that is capable of creating complex systems based on simple rules. Each cube is composed of the same hardware elements and runs the same programs. The cubes are able to detect each other depending on their correlating situation and can interact with each other in the form of light and sound plays. The more cubes there are in the game, the more difficult it becomes to control them, but the number of hidden functions that can be accessed grows as well. The game basically offers logic puzzles that can be solved by changing the cubes’ correlating positions. The cubes in themselves can even be used for interior decoration.

Nighmo (Home Moonlight)

Nighmo(with original name Home Moonlight) is a night-light object which starts to operate when it detects motion in the room, and makes just little light, enough to sense the space, furniture, and things around in the room.

If you have several nighmos placed in different parts of the flat, the pleasant light follows the direction of your movement, and slowly fades out when movement ceases in the space. This light is weak enough not to disturb sleepers in the room.

Art dealer

IPTV based home auction. Photographs and video works are downloaded from the database and vary on the screen one after another. It works similarly to a screen saver while filling our flat with meaningful decoration. The displayed artworks can be rented or purchased online through the interface of the TV.

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Mobile Jam

Jamming with mobile phones
Music sharing website

Our goal is to create musical content that was specifically created using (interconnected) mobile phones by utilizing phone interfaces that radically expand music-making competency for a larger number of people. Mobile musicians could create increasingly more complex sound loops from samples and they could mix and manipulate the created music further .

Pixelight

PIXELIGHT - is an intelligent lighting system based on two geographically different places linked by Internet.
Usually we are not conscious about the complex role what light plays in human life (among many issues: it shows how time passes, it influences our perception of space and time or simply how it can determine our daily mood...). The project focus on phenomenas of light, which could provide communication between people and places in a metaphoric and sensitive way.

Animata

Animata is a real-time animation software for live performance, with the aid of which we can easily create scenes with virtual puppets. Creating and moving characters is as simple as loading an image and attaching a skeleton to it. Images can be placed in different depths of field so that they have a three-dimensional effect. We can move among the layers of various depth, creating a spatial effect, with the help of the camera, covering various segments of the scenes. The characters’ movements are controlled by external devices.

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